The Operator’s Guide to eInstant Games
eInstant games have become a core product for lotteries that sell online, but buying them well is harder than it looks. Suppliers describe their catalogues, certification and integration in very different terms, and the differences that matter often show up only after launch. This guide is for the person who has to choose a content partner, integrate the games, run the portfolio, and answer to a regulator when something goes wrong.
Our founding team has been building this content since the Betware days, launching one of Europe’s first digital scratch cards for Danske Spil in 2003. Two decades later, eInstant games take the largest share of online lottery revenue in several mature iLottery markets. Here is what we have learned about evaluating, launching, and running them well.
What eInstant Games Are, Precisely
An eInstant game is a digital lottery ticket with an immediate result. The player buys a ticket, the outcome reveals on screen, and they know within seconds whether they won. There is no draw to wait for and no other players in the round.
The important detail sits underneath the animation. In a regulated lottery, the outcome of most eInstants is set at the moment of purchase, according to a prize structure whose theoretical return to player has been verified by an independent laboratory and approved under local rules. Depending on the game and the jurisdiction, that outcome comes either from a certified random number generator or from a pre-generated ticket pool, much like a scratch card print run. Whatever the player sees afterwards, whether a scratch reveal or a card flip, is a presentation layer over an outcome that was already determined. Probability-type games such as crash work differently, as covered below. (We cover the mechanics in more detail in how instant win games work online.)
Whether an eInstant counts as a lottery product or a casino game is decided jurisdiction by jurisdiction. It depends on the local legal definition of a lottery and on game characteristics such as how outcomes are determined, pace of play and stake limits. Many regulators treat eInstants as lottery products because they are sold as tickets, with a fixed price and an approved prize structure, and that classification carries real weight in licensing conversations.
The Formats, and Who Each One Reaches
“eInstant” is an umbrella, and the games under it serve different players. A healthy portfolio covers more than one.
Scratch and reveal is the original format and still the workhorse. The player taps or swipes to uncover symbols, and matching combinations pay out. These games convert the retail scratch card audience to digital almost directly. If you already sell paper scratch cards, this is where your existing players land first.
Match and number games hand the player a set of numbers and compare them against a winning set. It feels like a personal, private draw that resolves instantly. The experience sits closer to your draw game players, which makes it a useful bridge for migrating that audience online.
Interactive and themed games add genuine player involvement: a puzzle, a card mechanic, a multiplier feature, a short themed adventure. In most of these games the outcome is still settled at purchase, but the experience reads as a game rather than a reveal. These titles reach players who would never buy a scratch card and expect more from a screen than a static animation.
Crash games are the newest arrival in lottery, and they work differently from the other formats. A multiplier rises and the player chooses when to cash out before the round crashes. The crash point is fixed at purchase, but the player’s decision sets what is actually paid, so the ticket carries prize potential rather than a fixed prize. The return to player is built into the probability model itself, which puts crash closer to probability games such as pick-a-door than to a scratch card. That also makes it the format where the conversation with the regulator matters most: how the mechanic fits the local definition of a lottery game, and how to show that player choice trades winning probability against prize size while the model keeps the expected return the same, whatever the cash-out strategy. The format reaches players who want more excitement from a game, a group most lottery portfolios struggle to serve any other way. For a full explanation, see how crash games work in lottery.
| Format | How it plays | How the outcome works | Who it reaches |
|---|---|---|---|
| Scratch and reveal | Tap or swipe to uncover symbols | Set at purchase, revealed on screen | Retail scratch card players |
| Match and number | The player’s numbers are compared with a winning set | Set at purchase, revealed on screen | Draw game players |
| Interactive and themed | A puzzle, card mechanic, multiplier feature or short adventure | Set at purchase in most titles, presented as a game | Players who want more than a reveal |
| Crash | A multiplier rises and the player cashes out before the crash | Crash point set at purchase; the cash-out decision sets the payout | Players looking for more excitement |
The practical point is segmentation. A supplier who only builds one format is a partial solution. If your portfolio is all scratch reveals, you are serving your retail audience and ignoring everyone else.
Why Operators Are Prioritising This Category
Draw games remain the foundation of most lottery operations, and they should. But eInstants address structural gaps that draw games cannot.
Engagement is the clearest one. A draw player buys a ticket once or twice a week. An eInstant player may play several times in a single session. That gap shows up directly in revenue per active player. It also raises the stakes on responsible gaming, because higher engagement without strong controls is a regulatory liability rather than a win. Session limits, loss limits, and cool-off periods have to be built into the platform, not bolted on afterwards.
Audience reach is the second. Many players prefer faster, more interactive products than a weekly draw. For a state or charity lottery that will not or cannot offer casino games, eInstants are the main tool for reaching them without leaving the lottery category.
Integration: The Part That Decides Your Operating Cost
Choosing good games is the visible decision. How those games connect to your platform is the one that determines your cost for years afterwards.
In a modern setup, eInstant content is delivered through a standardised integration layer. The platform owns the player session, the wallet, and account-level controls such as limits and exclusions. The game engine owns outcome generation and presentation. Once the integration is in place, a new title needs certification and approval, not new development.
This matters because portfolio management never stops. You will rotate titles, launch seasonal games, test price points, and retire content that underperforms. If every one of those changes needs developer time, your portfolio stagnates and players notice the staleness. The operators who run eInstants well are the ones whose integration makes a new title routine.
At Bwloto, operators can take our eInstant games in three ways: on the Bwloto platform through BWorld, the content layer within our platform, where they sit alongside draw games, player accounts and payments; integrated directly into the operator’s own platform through our remote game server; or through aggregation partners the operator already works with, which give a single integration for content from many studios. Games are built once in HTML5 and render across web and mobile. Commercially, content runs on a share of gross gaming revenue rather than per-title licence fees, so the cost of a title follows how it performs rather than a fee paid up front. (How platform and content costs fit together is covered in what a lottery platform actually costs.)
A Checklist for Evaluating Content Suppliers
When you sit down with a potential content partner, these are the questions worth asking.
Certification first. The game engine and random number generator must be certified by an accredited laboratory such as iTech Labs, GLI, or BMM, and individual titles certified wherever your regulator requires it. Ask to see the certificates. A supplier who cannot produce them is not a supplier you can use, and the conversation should end there.
Range next. You want scratch, match, interactive and ideally crash games, at price points that suit your market. One format is a starting point, not a portfolio.
Customisation determines how well the games carry your brand. Can you adjust look and feel to match your lottery? Can you set price points and prize structures for your market, within what the certified maths and your regulator allow? Or are you inheriting a configuration designed for someone else’s players in another country?
Integration quality determines your ongoing cost. API-first delivery with documented endpoints is the baseline, whether the games come direct or through an aggregator. If each title needs its own integration work, every addition becomes a project.
Responsible gaming belongs to the player platform. Limits, exclusions and cool-off periods are set and enforced at account level, whoever supplies the games. What to ask a game supplier is whether its games work cleanly with those controls and meet local game design rules, such as limits on pace of play and autoplay.
What Our Team Has Learned Since 2003
Our founding team has built eInstant content since 2003, starting at Betware. Today Bwloto is a selected game studio partner of LEIA, the digital games cooperation of the Nordic national lotteries and FDJ, and five of our games are live with Loterie Maxa in the Czech Republic. The portfolio spans scratch reveals, interactive games and crash mechanics built specifically for regulated lottery environments. The engine and RNG are certified by iTech Labs, title certification is completed for each market before launch, Bwloto is ISO 27001 certified, and every game renders on web and mobile.
The lesson from all of it is that the games are only half the product. The other half is how they connect, how they are certified for your market, and how they sit alongside your responsible gaming controls. Get those right and adding a game is routine work. Get them wrong and every title becomes its own project.
To see the games in play, watch the demos on our YouTube channel or get in touch.
Frequently Asked Questions
What are eInstant games?
eInstant games are digital lottery tickets with an immediate result. The player buys a ticket, the outcome reveals on screen within seconds, and there is no draw to wait for. In most formats the outcome is set at purchase from a certified prize structure, either by a certified random number generator or from a pre-generated ticket pool. Probability-type games such as crash add player decisions, with the return to player built into the certified probability model.
How are eInstant games different from online slots?
It depends on the jurisdiction. Classification follows the local legal definition of a lottery and game characteristics such as how outcomes are determined, pace of play and stake limits. Many regulators treat eInstants as lottery products because they are sold as tickets, with a fixed price and an approved prize structure.
What types of eInstant games are there?
The main formats are scratch and reveal, match and number games, interactive or themed games, and crash games. Each reaches a different audience: scratch games convert retail scratch card players, match games suit draw game players, interactive titles reach players who want more than a reveal, and crash games reach players looking for more excitement.
How are eInstant games certified?
The game engine and random number generator are certified by an accredited independent laboratory such as iTech Labs, GLI, or BMM. Individual titles are then certified for each jurisdiction where the regulator requires it. Operators should ask any supplier to produce the certificates before signing.
Which eInstant formats should a lottery launch with?
Most lotteries start with scratch and reveal games, which convert existing scratch card players, and add match games to bring draw players online. Interactive and crash games follow for players who want more than a reveal, with crash needing the most groundwork with the regulator. The mix should follow the player segments you want to reach, not a title count.
What should operators look for in an eInstant game provider?
Certification, range across formats and price points, customisation of look and feel, an API-first integration so that a new title needs certification and approval rather than new development, and games that work cleanly with the responsible gaming controls in the operator’s player platform.
Ivar Unnthorsson is the CEO and co-founder of Bwloto. He has worked in lottery technology since 2001, beginning at Betware, where his team launched one of Europe’s first digital scratch cards in 2003.